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Software construction: Note#6 March 99 (Content totalitarianism continued)

Software should work in series, no binary choices. The difference between two and three is as large as the difference between the map and the experience the city. Lets make absolutely sure we do not waste pixels. Interface = the least effective difference.

The apparent confidence I feel, when looking at a map points toward a graphic illusion of our experienced urban space. It is so compelling over and above its use as a method of knowing where I was where I will be where I'm going. It is also obvious that maps present only one possible version of the earth's surface, a fiction constructed from factual observation derived from Descartes origin. This fiction maps itself onto the cities exterior the city image as a mediated concept, the city as seen from elsewhere. Out of the put-put and walking down to[3] Sarai, 29 Rajpur Road, Delhi, India, I realise the cab driver could not read the map! I could have been showing him an engineering drawing of the Boeing 747 - he does not care. This city is navigated by asking the way. The map is in the

 

exchange between people finding their way and recognising places. «That's where I got married - That's were the riot took place - That's where I lost my virginity - That's Delhi Gate where the British re-took the city.»

 

Software construction: Note#7 April 99 (Inconsequential interface)

Process: Take four uses of Software and calculate the [4] (Pixels-UsedFor-InterfaceDisplay) divided by (Pixels-UsedFor-ContentDisplay) to give the % of interface in the total visual experience of using Software. Yields that early implementations of the Software interface are averaging 5 % of the total visual experience of the user. Final interface reduces this to 1.08 % of the total visual experience of the user.

 

The modern map presupposes a certain worldview, a specific visual geography that takes a kind of birds' eye view. The map is a scale drawing not an exact reproduction. It is a symbolic representation by an agreed set of symbols figures, lines and shading. Software also presupposes the user to have a certain

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