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9 (Nine)
Graham Harwood
'Nine(9)' can be said to have two main trajectories. Primarily it is software built by and for those of us locked out of the narrowly engineered subjectivity of mainstream software. It is software which asks itself what kind of currents, what kind of machine, numerical, social and other dynamics it feeds in and out of, and what others it can help bring into being? The second vector is related to this. It is software that is directly born, changed and developed as the result of an ongoing sociability between users and programmers in which demands are made on the practices of coding that exceed their easy fit into standardised social relations. These two threads interweave in most cases. It is how they do so, how their multiple elements are brought into communication and influence that determines their level of success. [more]
Software construction: Note#2 May 98 (a specific need) Software construction: Note#3 November 98 (Software a device for a subjective «Knowledge- Map») Software construction: Note#4 January 99 (Software Basics) Software construction: Note#5 February 99 (Content totalitarianism) Software construction: Note#6 March 99 (Content totalitarianism continued) Software construction: Note#7 April 99 (Inconsequential interface)