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On a Number of Aspects of Artistic Computer Games
Tilman Baumgärtel
As a complement to the more fundamental texts, Tilman Baumgärtel reflects on the possibility of modifying games , as this is now a more or less standard features computers offer, and has arrived in artists' studios as well as children's rooms through «Doom» and «Quake». His contribution deals with the art that has emerged from examining games. He focuses on artists who have mastered computer game codes and used them as a basis for works of their own. [more]
I. Introduction: «There’s no turning back now!» II. Modification Jodi: «SOD» (1999) Joan Leandre: «retroYou r/c» (2000) Tom Betts: «QQQ» (2002) Lonnie Flickinger: «Pencil-Whipped» (2001) Cory Arcangel: «Super Mario Cloud» (2002) III. Abstraction Arcangel Constantini: «Atari Noise» (1999) Jodi: «Jet Set Willy © 1984» (2002) Norbert Bayer («Mr. Ministeck»): «%linkstart%a href=%quotation%javascript:openMknWin('/works/touchscreens/',2)%quotation% onmouseout=%quotation%high.forget('vv',9);%quotation% onmouseover=%quotation%high.activate('vv',9)%quotation% id=%quotation%text9%quotation%%linkend%Touchscreens%tagstart%/a%tagend%s» (1998–2001) IV. Socialisation Olaf Val: «swingUp Games» (2001) Volker Morawe/Tilman Reiff: «Painstation» (2001) SF Invader: «Space Invader» (since 1999) Beate Geissler/Oliver Sann: «Shooter»(2000-2001) V. GAME ART—NOT YET A GENRE...