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Editorial
Generative ToolsTjark Ihmels
Julia Riedel
With the rapid spread of the computer as a tool, aspects of information technology are increasingly finding their applications in artistic processes. [more]
![]() | ![]() The Methodology of Generative Art ![]() ![]() This introductory text uses artistic standpoints from 1950s music history to show how different the aims can be, even though all the artists were using aleatory or serial methods. [more] ![]() |
![]() Read_me, run_me, execute_me. Code as Executable Text: Software Art and its Focus on Program Code as Performative Text ![]() The differences between, as well as the very few overlapping points within, the texts show how complex and wide-ranging this still young field of work is, and identify aspects that need to be elucidated; these emerge not least from terminological definitions and differentiations. [more] ![]() | ![]() |
![]() | ![]() On a Number of Aspects of Artistic Computer Games ![]() As a complement to the more fundamental texts, Tilman Baumgärtel reflects on the possibility of modifying games , as this is now a more or less standard features computers offer, and has arrived in artists' studios as well as children's rooms through «Doom» and «Quake». [more] ![]() |
![]() What is Computer Art? An attempt towards an answer and examples of interpretation ![]() In the classical art system, no notice is usually taken of the fact the computer was and is a tool and component of art, and that it has been so for as long as the machine itself has existed. A reappraisal of this history, dealing with embedding in the art-historical context, is still desirable-Matthias Weiß asserts this in «What is Computer Art?». [more] ![]() | ![]() |